We've just released version 1.6 of the Wild Pockets engine, which brings numerous new features to the table. We've been working hard on it, and we think it will help make development a lot easier. Here's a summary of what's new:
For more details on the new features, please have a look at the manual. There may still be some holes in the documentation- if you see something missing, please let us know or post in the forums, and we will lend a hand.
Hope you enjoy the new release!
Developers were not only able to mix and mingle with the Wild Pockets staff but they were able to get advice for their games, find game jam teammates, learn more about the game jam itself.
I’m speaking for everyone when I say that we had a great time meeting all of the developers and we hope to see a lot of familiar faces at the Bay Area Game Jam.
As a reminder, the Game Jam is May 15-16th at Microsoft’s Silicon Valley Campus. More information can be found at www.wildpockets.com/gamejam
Photos from the Wild Pockets Pre-Game Jam Meet-Up on March 3rd.
Recently Pittsburgh was covered with 22 inches of snow! Thousands were without power, highways and public transportation were shut down.
Five days later, many of us are still snowed in.
Still Working:
The greatest thing about working for a company that makes an internet-based product; is that you can easily work from home and not lose much productivity. Just because the majority of us are working from home doesn’t mean we aren’t on top of your technical support questions. If you have any questions, please post them to the forum or send us a message through the contact form.
Adult Snow Day:
This is the biggest snow storm that the region has seen since 1996 when most of us were still in high school. It is our first set of really good snow days as an adult. Here’s how we’ve been passing the time.
Emily:
I’ve found that being snowed in is fun for about 12-24 hours, after that you slowly go crazy. My roommates and I went sled ridding on a large hill in our yard. We didn’t have any sleds and had to improvise. We found that Rubbermaid tote lids worked really well, the totes themselves were an epic failure.
Mark:
I haven't been doing anything interesting except nursing a sore throat. But I snapped this photo yesterday of a barge arriving at the factory next to the office. "Hey Pittsburgh! Your shipment of snow is here!"
Tony:
Shoveling your car should be an Olympic sport. It took from 8:30 to 11:30 to uncover the van and sidewalk. When we were moving into our house a few weeks ago, we saw a car back into a parked car on the side of the road in front of our house. They just drove away, so we took their license plate and left a note on the car they had hit. Turns out it was a neighbor of ours that got hit, and he was very thankful for our help. So thankful, he and his kids came out to help us uncover our driveway and the sidewalk in front of our house after the storm! Still, it took 3 hours.
Jonathan:
Meanwhile in San Francisco I've had to endure clouds! The injustice of it all.
Warning! Kids, don't do this!
Best way to relax from a morning of shoveling cars.... shoveling snow to create something awesome!
We managed to fit a total of 6 people inside, and even managed to create a working chimney for our small fire.
Well its been a hectic 48 hours... but its finally over. Myself, Brandon and Dan and a few friends competed in the 2010 Global Game Jam over this weekend. Over the past 2 days we built an entire game from scratch for the competition.
The rules were simple:
1.) You have 48 hours to build your game.
2.) You have to build your game around the theme of "deception".
3.) You must use one of three constraints in your game: "rain", "plain" or "spain".
An odd set of conditions to be sure, but the Global Game Jam is no ordinary competition. It's a world wide event that over two days had over 900 games submitted from over 30 countries! Thats a lot of game development, and thats the whole point. The whole point of this event is in the next 48 hours is to build a game that will change how people feel about games (hopefully for the good). Thats a big goal, which is why the event is so big! We have thousands of developers building hundereds of games, the idea is that a few will be a type of game we haven't seen yet. Or at least is something that puts a new twist on something more common.
Check out Eric Hardman's article about the game Jam for Gamasutra, also thanks for the below pics of the Game Jam.
Left, Wild Pockets Team working; right, the Entertainment Techology Center, host for the Pittsburgh regions event.
With that in mind we built a game that we thought was very "different" from anything we tried before. To be honest its tricky at this point to pick apart how we came to the all the choices that led up to our final game. But amid the blaze of rapid development that paved the way for Dr. Laser we made some early design choices that ultimately made the game truely unique:We want to make a game where the deception was a player's choice not an enemies programming.
1.) Deception is the player's mechanic not the enemies. We didn't want the game to be about the game decieving the player anything like that, ultimately we decided the deception element would be more of a part of the story than anything else.
2.) Story and game play connention. We wanted the game play to ultimately effect the outcome of the story in way that the player would want to play through again to see different outcomes. In the end we decided on a "good end"/"bad end" system that allows two endings for "chapters" of the story, while still allowing the player to progress to the next chapter. Later on it became obvious that we were making a "story" game for a game jam, a massive task in itself, that I'm proud to say we succeeded with.
3.) Make it look and feel like something unique. The end look of the game is very distinct, Brandon is mostly to thank for that. But there are also things like the unified look of the 2D and 3D art that also make this work. Also we made very powerful action momments when the game shifts from cutscene to gameplay modes. Some of this is audio, but also things like removing the hud from the game during game play help this.
In the end we finished the jam with something we're really proud of. Check out Dr. Laser! Adorara Ella un Robot? (Dr. Laser! Will She love a Robot?), and you will learn of a robots struggle to integrate with human society. You see Dr. Laser is a robot and as such is well versed in how to destroy humanity. But he is also in love, and through this confusion he has gained a tiny bit of "compasion" programming in his robotic brain. You actually play as this bit of compassion, fighting off his other violent robotic instincts inside Dr. Laser's brain. However, Dr. Laser is being forced to his limit by the strain of attempting to suppress his robot senses, now his partner wants to introduce him to her family. With the strain at the breaking point you must do everything in your power to make sure everything goes 'swimmingly'.
And the game is in Spanish... yeah... constraints...sorry to anyone who can't read Spanish! Also double appology to those that can... yeah...
So yeah, thanks for all your support and definately let us know if you like the game. There will likely be a follow up blog post about the Wild Pockets to Javascript communication we used to get the flash animations timed up with the game play, so look forward to that as well!
The game is up on Digg now
Yesterday we were very happy to invite Ryan Price (@liberatr) of the Drupal Easy podcast and several other members of the Pittsburgh drupal user group over to our offices to check out our site (which is drupal tastic!).
Tony and I had a great conversation and were very happy to meet Ryan and learn a bit about podcast production from him. We're hoping to possibly use podcasting as a medium for distributing new tutorials and wildpockets information for developers.
We also got some sweet drupal logo iron-ons, as seen in Tony's hand on the right side of the attached pic.

It would be cool to have more meetups with the drupal community at Sim Ops in the future,
29
My driveway had a drift 29" deep. Fun stuff. Stay warm!
Jonathan, take care of those
Jonathan, take care of those clouds before we get out there in a few weeks!