Developers:Stephen Zieger, Josh Bizich, Darrias Campbell, and Mark Emory
Directions:
Player 1 Controls: W-up, A-left, S-down, D-right, V-ranged attack
Player 2 Controls: Up arrow-up, Left arrow - left, Down arrow - down, Right arrow - right, comma - ranged attack
Destroy monsters by shooting them. Destroying generators will stop them from generating monsters. Getting hit by monsters lowers your life, if you reach zero, you die. Collect coins, gold, and rings for points. Collect health potions to increase your life. Collect keys (small colored boxes) to unlock the corresponding colored doors. Black doors are opened by pressing a lever somewhere on the level.
Known Bugs/Omissions:
There is a bug that you will be attacked by a non-existant monster. This 'attack' only happens at stationary points on the map. If you hear yourself being attacked with no monsters around, move away and it should stop.
When walking, the walking animation can stop. Let go of your direction key quickly and press it again to resume the animation.
Not all of the 3D art was finished, so there are still placeholders in this version: keys, doors, Lufina's ranged weapon, Greeg's ranged weapon.
Level 9 is a treasure level. Monster generators were not added to it. It is a long level so just follow it to the end for your victory screen.




This is great. I love that
This is great. I love that moving diagonally is faster - reminds me of my old doom days. :)
Thank you!
Thank you for playing. I'm glad you enjoyed our game. My name is Joshua Bizich, I am on the team that designed this game.
I like moving like that also. Adds some depth to the controls. You can go diagonally to get yourself out of a tight squeez from the enemies. This is a must on the boss levels. Thanks again!