Blender

New version of the Blender exporter released - v 0.55

Some tweaks have been made to the Blender exporter to fix some problems people were having.

Here are the specifics:

New version of the Blender exporter released - v 0.54

This is an important release that fixes some serious bugs that went untested.  There is now more robust cleanup in case of errors during an export so that you don't get any garbbled data and t

New version of the Blender exporter released - v 0.53

Hi everyone, I just wanted to give a quick update that there is now a new version of the Blender exporter that is available from the art exporters page: http://www.wildpockets.com/artexporterdownlo

blender3d exporter

Im doing some models just for testing, so they are very simple and had a low number of vertex. Some models export fine but the last 2 of them result in a very strange result.

Wild Pockets 3D Modeling Competition!

Hey guys!

Wild Pockets Launches 3D Model Gallery

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Wild Pockets, the cloud-based 3D game development environment, today unveiled a new version of it

Published Location: 
Wild Pockets Press Release
Date Published: 
03/10/2010

What skills usefully relate to User Profiles

I am looking for feedback on what skills are important for developers in our community to have.

Blender Exporter Coming Soon - Beta Testers Needed

http://download.blender.org/institute/logos/blenderlogo.png
Hi Everyone!  I'm Jonathan, working here at the Wild Pockets San Francisco office and I wanted to give you a little peek into something coming down the pipes that is long overdue - a Blender exporter! 
 
One of the great things about Wild Pockets is that it's free (and always has been.)  The browser plugin is free, the builder is free, the scripting language is free, the physics engine is free, the art tools are...oh wait!  Right now in order to build your own art assets and put them into Wild Pockets you need the Maya or 3DS Max software and they cost thousands of dollars!  They're the

A few suggestions :)

Hey everyone, I've just started using WildPockets (well, downloading the plug-in :P) and it looks like a really good tool. I do have a few suggestions though:

-Could there possibly be support for the Google Chrome browser? I tend to use that and since my IE stopped working I've had to download FireFox.

-Also, as I'm new to 3D modelling, maybe support for Blender as well? It would be a great addition and I would then be almost desperate to make models for both this and FPS Creator (another game design tool).