Physics

particles script preloading

I use a particle script in conjuntion with an sceneobject, both the particles and the object are created at the same time when an magic explotion is made.

How To: Wild Pockets Mesh Collision

So say you want to build something like a golf game or off-road racer and need some slick mesh collision for your terrain.  At first glance you'd think you'd be out of luck with wild pockets a

Collider

I would like more functions for this class. Casting rays is nice, but sometimes I want to cast cubes, spheres or lines(like rays but not infinite).

Step 5: Collision

Set The Collision Handler

Now we definitely want to have the projectiles that we’re firing interact with the targets.